How to replace or assign new faction leaders and members, residents and aliens in The Sims 4: Journey to Batuu
This guide can be helpful to those who have accidentally or intentionally placed Batuu faction leaders in game families and cannot finish the story quests as well as for those who wish to fill Batuu with characters that are to their own preferences.
Special characteristics of the faction’s leaders
The first thing to be aware of is that every faction leader has unique traits which define their role and conduct within the game. The characteristics are determined through the use of these codes (the attributes themselves are bold):
- traits.equip_trait trait_Batuu_Scoundrel_SNPC_Hondo_Identifier – The trait for Hondo Onaki
- traits.equip_trait trait_Batuu_Resistance_SNPC_Vi_Identifier – special trait for Vi Moradi
- traits.equip_trait trait_Batuu_Resistance_SNPC_Rey_Identifier – special trait for Rei
- traits.equip_trait trait_Batuu_FirstOrder_SNPC_Agnon_Identifier – special trait for Lieutenant Agnon
- traits.equip_trait trait_Batuu_FirstOrder_SNPC_Kylo_Identifier – special trait for Kylo Ren
Each of these personality traits are the sole factor that determines the behavior and actions of a leader. This means that you are able to place one of Hondo Onaka, Kylo Ren or Rei in their respective places and let any other character be in charge of the adventurers or NPCs to their right.It is
How do you identify the new leaders of factions
A faction leader added to a family is only feasible with developers’ software or an MCM mod, and the incredibly hidden feature that makes a leader person of authority is eliminated automatically. However, the game’s mechanics don’t allow for the automatic assigning to a new leader, such as in the case of the player is removing or joining the same familial grouping or a family of Wise Men from World of Magic and because of this, getting through the quest chain for a “decapitated” faction is technically impossible. Fortunately, the issue can be rectified.
To transform a character into a faction leader to lead the faction, you need to include him in the family active. Press the Ctrl Shift key and then enter the code of the game developer testingcheats.true, then select the desired character and copy to the command line the appropriate code from the previous paragraph. Then, you must remove the changed character from the active family, transfer it to the family that is not playing and then go to Batuu and observe the role of Lieutenant Agnon as performed by, for instance, Bella Goth (the only disadvantage is that, If you do not alter the game’s texts the game’s text remain under that of the previous leader). The genetics, clothes, gender, hairstyle, etc., of the character are not affected. However, the character will act as designed by the designers for the role.
Warning! Do not choose an entirely new leader of your faction before changing the position of the one before! This is currently being evaluated to ensure that you don’t save money for anything. If you’re not planning to add new bosses of factions to your group and simply wish to replace existing ones, remove their traits using codes features.remove_trait (name of attribute* substitute the trait you believe you’ll see at the beginning of the article, instead of brackets—for example, code traits.remove_trait trait_Batuu_Resistance_SNPC_Rey_Identifier will remove the special trait in Rey.
It’s likely worth noting for record purposes that Hondo, Vee, and the other faction leaders, along with the majority of the original Batuu villagers and the majority of the other Batuu villagers, are clans that are hidden. However, it’s not required to transfer the new bosses and normal characters to hidden families. The most important thing is to connect them to an active family following the transformation but not move them into the “My Families” category and not transfer them to homes. Yes, it’s possible that, as with another family that is open and inactive, they could be subject to genocide and plot modifications, which will arrange the AI and mods to build the plot; therefore, keep track of this aspect.
How do you identify other characters as residents of Batuu
The other , thing you might be interested in is the creation of rank-and file NPCs from your made and Maxi’s characters. The addition of a single trait to your character isn’t enough.
The first thing you do when you want to make your chosen active family member a citizen of Batuu is to equip them with the traits.equip_trait trait_Batuu_NPC_Identifier code – this adds them to the Batuu Citizen category and cuts off any actions they cannot perform as Batuans.
You will then have to include an attribute that defines the character as belonging to one of the factions currently in existence or create a commoner
- traits.equip_trait trait_Batuu_Scoundrel_Identifier -defines the character into the ranks of the Scoundrels
- traits.equip_trait
- trait_Batuu_FirstOrder_Identifier
The character is defined in The character is defined in the First Order, after which you have to give him a second role:
- traits.equip_trait trait_Batuu_FirstOrder_Identifier_Stormtrooper – stormtrooper
- traits.equip_trait trait_Batuu_FirstOrder_Identifier_Officer – officer
- traits.equip_trait trait_Batuu_FirstOrder_Identifier_Officer_ResistanceSpy) – Resistance spy
- traits.equip_trait trait_Batuu_Resistance_Identifier – defines the character in the Resistance
- traits.equip_trait trait_Batuu_NPC_Citizen_Identifier – the character will be an ordinary civilian who does not want to get into any trouble
After these adjustments, the characters who are sent to Batuuu will be transformed into their appropriate costumes without the player’s intervention and will perform their roles faithfully. If you add a transformed character to a family, active Hidden character traits will be eliminated automatically.
How do you assign a person to the character of an alien from Batuu
One final point to consider when assigning characters of any kind, whether new or established, to the role of Batuu aliens.
In the beginning, the chosen character is given the status of a Batuu resident and is a member of the faction or civilians who have the codes mentioned above. After these manipulations, are we able to transform the character into an alien? First, enter the code traits.equip_trait trait_Batuu_Alien_Identifier – this is the trait that allows the Imperials of the First Order to determine that this is not a person (in particular, it matters when recruiting new members, as the First Order can only consist of people).
You must then input some of the code below in order to identify which race of aliens the character is from:
- traits.equip_trait trait_Batuu_Alien_Zabrak – Zabrak
- traits.equip_trait trait_Batuu_Alien_Twilek – twilek
- traits.equip_trait trait_Batuu_Alien_Weequay – wicquay
- traits.equip_trait trait_Batuu_Alien_Bith – bit
- traits.equip_trait trait_Batuu_Alien_Abednedo – abednedo
- traits.equip_trait trait_Batuu_Alien_Mirialan – Mirialan
However, here you will bear in mind that your character will gain an upgraded status and when they arrive on Batuu even wears clothes but not an entirely new, game-generated appearance. The aliens, just like the leaders of the factions, are made up of the use of a specific template. They also override (i.e., overlaid with the typical appearance of aliens in sims) is a feature that occurs during the creation of NPS. There is a way to alter your appearance for the game’s alien by altering the appearance of the chosen character, and then after meeting the alien on Batuu using the aid of the mod MC Command Center (command “Change costume”), select the look you would like to see.
The alien guise is provided to the characters who use the items accessible in the CAS. In the section for headgear, specific masks that correspond to all alien races are available:
- The hats that are worn by bats, wikwamis, and abednedos, as well as marking the character’s cleavage as well as the arms and legs
- Twilek hats shade the entire character
- Zabrak Caps Doesn’t add anything to the look other than the horns. They also have tattoos that are part of the Grim section.
- Myrials are simply applying a tattoo of the Grim section, and then they are given an olive hue all over their body.
Unfortunately, this effect will not last very long – until you return to the area However, this is a way that you can make different appearances on your own without sacrificing appearance features like skintones, features on the face, and hair. Maybe in the near future, there will be modifications which will enable this effect to last longer.