The Sims 4: Interview about console conversions, expansions, success and pets

As part of the coming expansion Dogs & Cats and the console-based implementation of The Sims 4 I was able to talk to Grant Rodiek (Lead Producer) and Michael Duke (Senior Producer) from Maxis. When asked if console versions in the Sims 4 wouldn’t be slight “late” when compared with the PC version (September 2014) The developers stated that it was a simple task, both in regards to the technology (range of sight, levels of detail and memory use) and control. The previous version was accessible for PlayStation 3 and Xbox 360, so console versions weren’t a surprise, except for the delay in time, maybe.

The creators disputed the notion that the console versions were a response to the “lack of popularity” in The Sims 4 on PC. They clarified that the game was a success on PC, and they were happy. The (numerous) additions will also be well-received by the community. No specific numbers were discussed. The developers do not think they will make too many add-ons available, given that the theme-based division (three categories which include expansions, game packs, or accessories packs) of the add-ons will be proven to be effective since the content can be packaged and sold this way. The Vampire game pack is highlighted as an excellent illustration. Electronic Arts are not currently contemplating the possibility of a Switch version. They’re now focusing only on PlayStation 4 and Xbox One.

Concerning content differences, The console version was explained to be the console version would be the same as the game that is played for PC, including all free updates or patches. Additional expansions, game packs, or accessories packs aren’t included. The Sims developers have plans to make the expansions that are available for PC will be made accessible on PS4 as well as Xbox One at some point. However, they are likely unable to establish the same level of play (content the same) between the two platforms until a particular moment. In conjunction with the launch of The Sims 4 for PlayStation 4 and Xbox One on November 17, 2017, a variety of expansions will be on the stands, including Sun Terrace Accessories Pack, Vintage Glamour Accessories Pack, Vampire Gameplay Pack, and Big City Life Expansion Pack.

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The next major update comes in The Sims 4: Dogs & Cats (November 10, 2017, 2017). The two developers have highlighted the editor’s ability to create virtual animals as one of the standout features. In addition to selecting from a wide range of dog and cat breeds and breeds, any two breeds could be mixed to form a hybrid. Additionally, you should be able to create your fur uniquely. But, you won’t be in control of your pets (as in The Sims 2). Instead, they will take on an independent life: “This does not mean that they’re wild or totally out of control. It’s the opposite. I’ll provide several other examples; however, before I do that, I would like to ask how you manage your dogs and cats in the real world? How do you get them to come to you when you wish to touch them? Or how do you make them be when they’re not acting acceptably? If you can answer this question yourself, you’ll be able to manage the animals that play the game. If your animals require your attention to satisfy your needs, they show certain behaviours. They talk to your Sims, and, of course, the interface will tell you what they require. It is possible even to ask them! If they are a bit unruly, You can teach them to cease. If you wish them to be with you, you can contact your Sims directly. However, like all great cats and dogs, they typically chase after your Sims regardless or walk next to their feet or fall asleep on the sofa next to your Sims. If you want your pet to have kittens with a different pet, you can arrange the same. If you wish for your cat to be able to sleep on a particular mattress, then you could request for it to do that. “