Emotional awareness and a surge of emotion in The Sims 4 Snowfields
In our article on the subject, we noted that the character would reach a certain level of emotional awareness with the add-on. We will now go over this feature that will allow you to control your character’s emotions; however, it will let you alter them whenever you wish with the unique feature called the Emotional Splash.
Emotional awareness can be described as the capacity to recognize and articulate emotions in a constructive way.
In order to develop emotional awareness, it takes an average of several hours of gaming The precise amount of time will depend on how much continuous time you’re willing to commit to reaching your personal “zen” and the methods of attaining it. The entire process happens in two phases and requires specific actions.
Methods to attain emotional awareness
One way to attain your first mental state of mindfulness is to walk on any of Komorebi’s hiking trails. Find out further about these walks and the delights waiting for you, and safety precautions to be taken.
If you own an online game that you are playing, you can practice meditation, yoga, relax in a sauna, or take a bath using any filler to gain an awareness of your emotions. However, the most effective methods are likely to be meditation and yoga (only up to the point that your Sim can levitate, it won’t receive the muzzle let when elevating). It takes only about an hour and a half to completely control your mood. It’s a matter of time.
Initial stage
Sim will be given the “Emotional Awareness” mulet as soon as he has reached the first stage. This provides him with a +4 to reach an unfocused state. It remains in effect until the Sim engages in any calming or calming activity. If there is no activity, the mulet will vanish after 4 hours. It is
A variety of new activities to relax are expected to appear in the near future. For instance, by clicking on an easel or any sculpture or painting will be now “Ponder” while clicking on a mobile app will now allow you to “Take an errand, immersed by reflection”.
Stage 2
Continue to complete the actions above, and the character will get to the next stage quickly and receive a brand new “Emotions Under Control” mulet. The new mulet will replace “Emotional awareness” and grant the character 10 points to be neutral for 6 hours and the ability to trigger an “Emotional surge” this is the aim we set for.
A surge of emotion
Select your character, then choose your character and select the “Emotion Splash” option. After that, in the menu that appears you’ll be able to choose between fifteen possible emotional states!
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- Extasis Pure bliss, and only the most wonderful memories. The Sim will get”Ecstasy” as an “Ecstasy” munzzlelet (happy 4 hours during 12 hours)
- Courage There’s no sign that you were shy. You’ve changed , and you’re prepared to be on the beast with both horns. The Sim is given an Courage muzzlelet (confident +4 for 12 hours)
Courage
- Capacity You are focused and are ready to tackle any task. The Sim gets”Focused” muzzlelet “Focused” muzzlelet (Attentive +4 for 12 hours)
- Awareness You’re determined and prepared to finish any task.
- Time to party! Don’t think about serious business. Time to be a party! Your Sim receives”Fun Time” and the “Fun time” munzzlelet (playful plus 4 hours for 12 hours)
- Fun Time – Forget serious business.
- Ready you are ready for anything! Nothing can stop you! You’re like a rodent, ready to move forward , and only forward! Your Sim will be given”battle-ready” muzzlelets “battle-ready” muzzlelet (agitated +4 for 12 hours)
- In the process of being ready to go.
- Passion isn’t just about passion is not just. It’s a deep need for romance and a desire to fall in love and let go of your head instantly. Sim is given the Passion mazzlelet (flirtatious plus 4 hours over 12 hours)
- Passion
- Falsehood Many might believe that, by developing emotional awareness it is possible to recollect memories and improve your life. However, this isn’t true and results in further illusion. Sim gets an Moodlet of Delusion (dazed +4 for 12 hours)
- A mood of depression It’s sometimes healthy to be depressed. you’ll feel better after. Sim gets an “Mood Depression” muzzlelet (sad +4 for 12 hours)
- mood depression It’s sometimes good to feel sad. You are more relaxed in the end.
- Apathy All efforts to improve emotional awareness have produced the same thing – complete boredness and inability to take on any task. The Sim is given an Apathy muzzle (boredom +4 for 12 hours)
- Apathy
- Shame The moment all of the embarrassing and unpleasant memories all came back in one go and you felt overwhelmed by intense shame. Sims will receive the shame muzzlelet (embarrassed with a bonus of 4 during 12 hours)
- A humiliating experience.
- “On the Verge even with your emotional awareness, you may become stressed to the point of exhaustion… The Sim receives”On the Verge” mulet “On the Verge” mulet (tense +4 for 12 hours) Responsiveness – Your mind is awash with ideas from a multitude of sources and you’ll only require one brilliant idea to change the world. Sim gets an Ingenuity mulet (Inspired +4 for 12 hours)
- Distracted Attention You’ve put in a lot of work to become more aware of your emotions, yet the sensation of discomfort doesn’t go away. Sim is a recipient of the Distracted Attention muzzle (+4 discomfort for 12 hours)
- Rage – Recollections of hate and injustice flood in eager to ignite fires of anger. Sim gets Rage’s Rage muzzle (angry +4 for 12 hours)
You can also extend a Surge Moodlet when you regain your emotional awareness. In this case, for example, after having received 12 hours of “Ingenuity” mulet and then meditating immediately, then a Sim will receive the “Emotional Awareness” mulet again and will increase that “Ingenuity” mulet for 24 hours (the mulet states two days, however in actuality, it’s only). It’s best not to hold off for a neutral second muzzle since it will be able to override Inspiration, and you’ll only receive the same 12-hour muzzle if you use it again. It’s a good idea to keep it in mind.
ADVICE! Use this option with care. If your Sim already has positive or negative muzzles, they will greatly enhance the intensity of emotions that result from “Splash.” This is particularly true of the more agitated, angry, and confused moods, which could turn into rage, hysteria, or depression, leading to the character dying from embarrassment, laughter, or anger.
Send us your thoughts and questions regarding this feature.
Have fun playing.